Maya, ZBrush, and After Effects are the tools in my belt, along with a plethora of good coffee and a very patient wife. I greatly enjoyed not only modeling the objects in this reel, but also texturing, animating and rendering them. While not all of the objects have been animated (yet), many of them are, so don't forget to check out their respective animated shorts if you have the time! Thanks for watch...
Here's are a few quick videos of my little mascot! There's a rig demo and a little turntable action as well. Please keep in mind this rig is intended just for posing, not for animation...I'll make a more complex rig eventually when it's time to animate the fella'!
I made this monk for a client who requested a high-resolution mesh for their project. I used Maya to create the base mesh and ZBrush to sculpt the details. At the highest subdivision level, the monk and all of his sub-mesh objects totaled at over 10 million polygons. By using normal maps and adaptive UV mapping, I created a much lower polycount version of the objects for their ultimate destination. Her...
This brave young hero is willing to combat the evil ways of the arachnid kingdom to rescue his loyal subjects. Sporting a helmet made from the finest of colanders, and equipped with his trusty battle-broom, he ventures to the depths of the catac...